Gaming Cannes: 2023 Cannes contenders in gaming

Posted by January 19, 2024 10 min

published by Adobo Magazine, June 16, 2023

Let’s debut a new segment for Game On!

“Achievement Unlocked” will be our regular shout out to some of the best gamingXmarketing work that has earned the praise of the latest and most prestigious industry award shows. For this initial entry, we’re featuring our picks from the recent Spikes Asia, D&AD, One Show and Clio winners.

The timing couldn’t be more perfect as well, as Cannes Lions Festival Creativity will be debuting its very own inaugural Entertainment Lions in Gaming category this year! (And Game On and Adobo Magazine will be onsite at this year’s show… see you at the Croisette?) So let’s take a close look at some of the most promising gaming work that will be competing in Cannes in a few short days!

Before anything, a quick guide to our methodology: Game On seeks to properly dissect the work in the most reliable and fair way possible by truly understanding the interplay between the gaming world (the authenticity of the gaming experience) and the marketing/ advertising world (the innovative branding approach that makes it a winning case). So, in true gamingXmarketing-style, we will be putting both our gamer as well as our advertising hats on and present both points of view, detailing why some work just works! (And maybe why others spell Game Over even before we Push Start!)

With that, let’s-a-go!

Through their Eyes – Maybelline New York 

The Gamer POV: 

This work has managed to touch on a very real issue, something authentic to the female gamer experience, and something very, very close to my heart —  as I have witnessed the situation happen to my close friend’s daughter, who is an active online gamer. Female and female-identifying gamers simply experience online gaming in a very different way, especially when playing with a group, especially when playing a game with a largely male demographic, and most especially when choosing to reveal their real identities. To raise better awareness of the problem, the solution was spot on— having the males experience the abuse first hand, and amazingly, all it took was a very simple voice-changing technology. The result was a real eye opener, pun intended.

The Advertising POV:

As a brand, it just made perfect sense for Maybelline to do this. I would have loved to see more male gamers take the challenge on, with more online games featured (not just the most obvious shooting games). As a case, it could actually stand firm even without the mention of the live tournament and the custom Fortnite map, because those elements didn’t necessarily help the overall idea. Sometimes, as advertising creatives, we just could not resist the urge to add more elements to an already strong and simple idea, maybe in an effort (and unnecessary pressure) to project scale. I see this happen very often, especially on gaming work. But sometimes, it is best to keep things small and simple but powerful, to keep the core idea pure – in gaming, being laser-focused on your target and above all, authenticity is key. The work has already won in D&AD so we’ll definitely keep an eye on this, in Cannes!

Unbranded Menu – McDonald’s 

The Gamer POV:

Game developers and creators, for years, have parodied the McDonald’s chain of restaurants, a fact every hardcore gamer knows. Whenever there’s a need for game developers to feature a video game world version of a fastfood chain, a burger joint, or any restaurant that features burgers and fries, you can be sure they will use and easily parody McDonald’s iconography (the colors, the logo, and especially the menu items.) It’s the best way for them to simulate the real world without actually paying for the branding and the hefty royalties! As a result, if you’re a gamer, you will ALWAYS encounter McDonald’s-like food across the video games that you play: from open world games, to food-management type games, action games, competitive games, even science fiction games not based on reality!

The genius breakthrough idea of the brand here – instead of paying for millions of dollars for brand sponsorship (like what other brands usually do) to appear in these games and appeal to the gamers, well guess what… they realized they already ARE in these games anyway! And have been in gamers’ consciousness for years! What they did next was nothing short of branding sleight of hand, as they started “claiming” back these McDonald’s food-alikes across the gaming worlds (it was like exposing a hidden gaming multiverse menu composed of burgers from one game and fries from another game, and drinks from another game!) by engaging gaming influencers and starting a virtual scavenger hunt of these food, then re-labeling them with their proper McDonald’s real world menu item counterparts!

All by tapping into yet another gaming endemic behavior – screen grabbing gamers’ favorite moments in-game, then posting them as proud achievements on their social feed (and in exchange for real life McDonald’s products for free!) The result was a gaming community-led cooperative and competitive game within a game, looking for McDonald’s iconography in the virtual-verse and re-activating interest in an already hooked demographic. 

The Advertising POV:

Probably the most clever, the most seamless case of a branded gaming effort in recent years, and it carries the purposely ironic “Unbranded” in its title. I’m Lovin It! The work has already won a Grand Prix in Spikes – we’re keeping an eye on this one, in Cannes!

Los Santos +3ºC – Greenpeace Brazil 

Click this link to access the full video.

The Gamer POV:

Los Santos, the virtual open world city in the game Grand Theft Auto V, is probably one of the most popular, one of the most played online and offline, one of only few games still relevant after its initial release ten years and three console generations before, and above all still one of the most realistic depictions of an actual city (it is based on the real world Los Angeles).

The gaming idea was simple and brilliant enough – demonstrate the real effects of climate change as it happened to a city that’s as close to reality as possible. They did this by “modding” or modifying the original game and creating another version of it (to be clear Rockstar Games, GTA V’s publisher, did not have a hand in this effort: this version of Los Santos is entirely its own, and that’s how modding works.)

A hardcore gamer viewing this work will definitely know that modding is quite commonplace and already being enjoyed by gamers since the inception of games themselves (GTA V itself regularly attracts its share of modding communities.) These are very niche communities though, brought about by the technical challenges posed by modding. The use of game streamers therefore was a great solution to reach non-modding gamers and the casual audience, and served as an engaging “live demo” to illustrate the situation to their viewers.

As a GTA V gamer though, I doubt if it would encourage me to actually want to play this modified Los Santos, for the simple reason that it did not look like a very fun place! (Gamers play to escape the real world; I wouldn’t want my real world crises to follow me to my escape!) But maybe, that was the brilliant point – to show how unpleasant the experience was, and how much more devastating a real world occurrence would be. Ultimately, if viewed as a demonstration piece for popular influencers to play and to deliver an impactful show to their audience, this work actually works.

The Advertising POV:

What this modified world created was a very big open world statement on climate change, complete with its own billboard ads and even its own radio stations and radio ads! It was like having a living, breathing virtual terrarium of a world affected by climate change, a fully-interactive world of ad placements that support the cause!
As an idea though, I could not help but put this under the advertising award shows microscope, and compare to similar past efforts. The work “Los Santos Pride” particularly came to mind, and that was done six years ago. And although for another entirely different cause, it used the same modding technique and even featured the same virtual city and the same game! (Bravo to the longevity of the GTA title!)

I was also reminded of this 2015 work, “World Under Water”, which was also a demonstration of a world feeling the effects of climate change, albeit using a totally different platform. Which now begs the question for future shows: should we be recognizing gaming efforts that have already worked for other platforms in the past? As an industry, I feel this is the best time to think hard about this.

Clash from the Past – Supercell Clash of Clans

View the work here: https://www.dandad.org/awards/professional/2023/237330/clash-from-the-past/

The Gamer POV:

At a time when every story can be confirmed almost instantly and especially, at a time in history when communities of the most hardcore, dedicated gaming fanbases are arguably the strongest, it was admittedly a bit of stretch to claim that they “made the internet believe” about the Clash of Clans’ false history. But ultimately, what was so admirable about this effort was the level of craft and the attention to detail to everything that revolved around the fabrication of said fake history. From the creation of the incredibly detailed “mockumentary”, to the expertly-changing nuances of every era’s gaming visual style, to releasing collectible merch made available in ecommerce, to creating actual mini games based on the different fake eras of Clash. Every bit (virtual or otherwise) was a sublime crafting success. It was a fully-realized love story of everything that is to love about video games and the historical and cultural impact they have been playing in our lives. A fake history with very real emotions involved. Bravo!

The Advertising POV:

The idea seemed very simple – how to create brand affinity for something that had no history to build on, hence the creation of one. We have seen this happen not just on brands, but on countries and cultures alike. Gaming is no exception, and in this case, applied most impressively. I imagine this piece of entertainment (because really at the core of the idea was a very well-crafted film) will live on and be loved by gamers as well as non-gamers alike.

FIFA 23 x Ted Lasso – EA Sports / Apple

Click this link to access the full video.

The Gamer POV:

One of the most popular and legendary TV shows with a well-loved fictional football team, appearing in one of the most legendary sports games known for its ultra-realistic graphics and real-life football teams? That’s as meta as it gets, in the gaming and marketing world! This wasn’t the first time we’ve seen fictional sports teams appearing in sports simulation games. But while those past efforts were all achieved through “hacks” or “mods” (meaning there were no official tie-ups) and were usually created by very dedicated fans or very clever programmers, this effort was as official as it got. A truly successful tie-up between two popular properties, a marriage made in true sports gaming and TV series heaven. 

The Advertising POV:

The work is the epitome of relevance: in branding, in media, in laser-targeting the right audience. I imagine this to lay the groundwork for future marketing and official tie-ups in sports games and other media, and I am truly excited with the possibilities!

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